We want games to tap into the potential you didn’t even know you had while still remaining playful and satisfying.
Our products are made to inspire. To tell the stories of our time and reach into future potential. We aim to change perception by designing behaviour, through interaction with a biofeedback- or brain-computer-interface, or applying this knowledge of natural human interaction processes in our design.
Designing emotion and behaviour while always considering how our game affects the player. We work to confront complicated questions in a playful though serious manner. By clarifying and exhibiting polarities in both the system and the player, we strive to bring them closer together. To develop a deeper understanding of the relationship between our self and our environment, be it natural or digital.










